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designer. writer. occasional builder.

I work at the intersection of language and interface — the narrow place where what a product says and how it behaves become the same thing.

For the last five years I've been making tools and writing about them. Slowly, deliberately, in the hope that both activities inform each other.

Based somewhere between Lagos and the internet.

Selected projects

[01] 2026

Customer Support Agentic RAG

AI customer support that retrieves, reasons, and responds — grounded in real data.

[python][rag][qdrant][sqlite][gradio][groq]
→ view project
[02] 2026

SkillSwap

A peer learning platform where students trade skills instead of money.

[react][typescript][javascript][css]
→ view project
[03] 2024

3D Ball Roller

A Unity game built to understand physics, levels, and player feedback loops.

[unity][c#][game development]
→ view project

Field notes

On design, language, and the products we make from both.

On writing in public

There is a specific discomfort in publishing a thought before it is fully formed. This is why it is worth doing.

The case for boring interfaces

An interface that calls attention to itself is an interface that failed. The best tools disappear into the work.

Notes on slowness

Speed is a constraint, not a value. Some useful things are deliberately, stubbornly slow.

Pratik Pant

I'm Pratik Pant, a developer building practical web, AI, and game projects with a focus on clear interfaces and useful systems.

My recent work includes an agentic RAG customer-support system, SkillSwap, and a Unity 3D ball roller game.

I like working across frontend, backend, AI tooling, and interactive experiences.

// currently
Improving AI and RAG workflows.
Building with React, TypeScript, Python, and Unity.
Exploring better ways for people to learn and collaborate.

say hello.

pantpratik01@gmail.comcopied_